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Posted by : Unknown jeudi 16 janvier 2014

  yo guy's new info for a new hitman but this time only for pc ,PS4 ,Xbox One
 In an open letter online IO Interactive HAS Announced a new "Hitman" game for PC, PS4 and Xbox One. Agent 47 will travel in it merrily around the world to Pursue His dubious job.


As a technical backbone of the So-Called "Glacier 2" Engine That Will allow open levels in the sandbox-style serving. Within reset point levels there Will Be no more. Multiplayer Assassin can look forward to the "Contracts" mode, you can create in All which your own challenges. Information about the release dates are not yet available.
Hitman is a video game series of infiltration in the third person, created by IO Interactive (now a branch of Eidos Interactive and Square-Enix following the acquisition of Eidos in 2009), including by Morten Iversen, featuring the hitman 47.
Initially confined to the PC, the series was quickly extended to the console market with releases on GameCube, PlayStation 2, Xbox, and Xbox 360. She then passed the field of video games in 2007 with a film adaptation and a novel.
In 2009, the series had sold more than 8 million exemplaires1 2.
A fifth title, Hitman: Absolution, was released November 20, 2012 on PC, Playstation 3 and Xbox 360.
principles

While most elements of the gameplay of the series are already present from the first game, these principles are actually drawn from Hitman 2: Silent Assassin .
The player 's agent 47, a mysterious killer earners working for no less mysterious Agency , charged with murdering her designate targets its customers. Before each contract, the player can choose the equipment they wish to use for the mission , even if the contracts can only be executed with the default hardware consists of a piano wire to strangle that allows people back and a handgun with silencer ( a silverballer or a Beretta 92 , depending on the game and the mission). To get the best score , the player must be able to eliminate only those targets that designates him, and the most discreet way possible (and by ensuring that the death appears to be an accident rather than murder) . Sometimes annexes objectives , like stealing an object, are also requested.
The game is played mainly in the third person , even if a subjective view is from the second album. 47 does not have a very wide range of movement. He can run , interact with the scenery , using a weapon , but can not jump or climb a wall unless a script has been provided for this purpose .
Targets are always well protected and are mostly in restricted areas . However , each level offers one or more ways to meet its objectives . To advance in protected areas , 47 may wear a suit in connection with the place of assignment ( pizza delivery , garbage , cleaning agent , military, groom , clown ... ) . It can just as well be found in the level ( cloakroom , bedroom ... ) or use one of a murdered person . Thus, the method 47 is not usually sneak in the shadows of his enemies, but rather to blend among them to act with discretion and without being suspected .
A gauge of discretion left of the screen is used to indicate the "tension" of the surrounding people , that is to say, the perception of these individuals 47 . Over the gauge fills up, 47 is more suspect in the eyes of the person, his actions are observed and the player has less freedom of action. When the gauge is full, the person has finally identified 47 as an enemy. The gauge fills as 47 suspicious behavior to some people , for example running in a hallway , trying to enter a restricted area , or getting too close to an enemy . In contrast , the gauge may drop if 47 is forgotten moments .
When the target is killed , the player must reach to escape by reaching one of the outputs of the level. A summary table displays the player statistics (number of alarms , people killed ... ) , rank ( the highest being silent assassin ) and total score. * Plus the player has made a good score, the lower the contract itself makes money and new material can be released . The money is then used to buy new equipment for other missions. On the screen end of the mission , there is a newspaper that is advised to read because it can provide valuable information ( Has there been a witness police she found clues ? L murder weapon has she been identified ? etc. . ) and if the player has blown his cover, a sketch more or less like being broadcast. Thus, in the following missions will be more easily recognizable , which will complicate his task . * ( Area between "*" → Only for the fourth installment of the series)
Music games are composed by Jesper Kyd and mix of orchestral and electronic sounds .

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