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Posted by : Unknown lundi 13 janvier 2014

   yo for all the pne's who love plying on their pc and pass time we found a little that will please you

The former tactical style has almost completely disappeared from the series reboots Rainbow Six , Ghost Recon and the closure of the s


tudio Sierra, responsible for the brilliant series SWAT . Games like Commandos , and Jagged Alliance did try successfully to survive this very tactical , but the golden age style that seems long gone . This is a fact. Yet in the world of independent game, a small studio called Killhouse Games released on September 3 Door Kickers , a tactical game , 2D , extremely demanding , able to remind players sensations long forgotten .

Door Kickers

Door Kickers in two words

So let's cut to the chase : What does this title? Door Kickers is a game in which the player must complete various missions by guiding a SWAT team on a map view. Getting started is quick and tactics is a pervasive dimension given in the missions. Indeed, in Door Kickers , it is all about shooting angle, path of movement , positioning, and timing. The game , although alpha version offers a gameplay led 47 mission devious , a level editor and a level generator . Eventually, there will also be a campaign mode , an editor campaigns , generating campaigns , and other in-game features .

Choose its mission , preparations

Preview Door Kickers PC - Screenshot 14
To deploy around the vlla discreetly .
Specifically, the player selects his mission. There are basically three types of missions : the eliminations which amount to a " clean area " hostage-taking during which he must save one or more hostages , sometimes with a time limit, and where he désamorçages will be fast and efficient. The missions are planned for a team of two or four. The player has a dozen crew customizable in terms of hardware . We can distinguish several classes: Stealth and arms silencer, Pointman , only equipped with a handgun but will move faster than the other classes, the Breacher with his rifle to pump very useful in hallways, which can also literally blow the doors , and finally Assault , reliable and versatile with his automatic rifle . Obviously , it was the choice of weapons , each class (except Pointman ) may carry a primary weapon and a handgun which will add two tactics objects : the flash and / or grenade " breaching charge" translate " load entry "for a successful and entrance. It will apparently be possible to have a sniper support thereafter, and additional hardware , but the arsenal is already very full. Once the team is formed and equipped, the player arrives on the preparation screen . Here we have the map of the area on which it is necessary to set his team on the various entry points predefined . Once done , the game begins .

Go!

You should know that there is no backup or checkpoint during missions , you must complete the objective or again , which is not very troublesome. The map always fit on the screen , so is never very large in absolute terms - less surface area by a level Hotline Miami. Each mission can be completed in a few minutes longer , or seconds shorter , but it will mostly around an hour to get there, sometimes a little more.

Visually: Not bad, but work in progress ...

Preview Door Kickers PC - Screenshot 15
We enter , cover corners.
Missions offer urban settings ( a house, an office floor , motel and parking , a plane ... ) in a realistic style that enjoy more or less according to taste. The set is rather successful and contribute to the immersion , even if this lacks a little final identity artistically . Some find that it's pretty , others say it is a bit bland , in any case , it's still honorable, and it is full of details and diversity as regards the objects encountered. The fog of war dynamics ( we only see what we have in view) further enhances the realistic appearance. The animations are convincing and quality. But all this is still destined to change . For example, sprites and animations SWAT members have recently been changed and improved. It was not bad , and it became even better. To be continued ...

A range of possibilities

Preview Door Kickers PC - Screenshot 16
Artisans .
Rather return to the game itself . During the game, the player can set the time to break at any moment, use the mouse to adjust the path or line of sight of every man, include the use of an object, reloading or switching weapons. .. The challenge is to continuously cover all angles , and move on if possible training , if necessary by adjusting its angle. The system is very accurate in the management of gunfire , taking into account the covers , gives a real sense of realism , and reveals both simple and fun . That said, it does not forgive any mistake and leaves no room for chance . Shares are actually recorded one after the other in the manner of a waiting list during the break , and can even be corrected in real time for the unexpected . Other contextual actions are unlocked near doors : you can either look at the other side with a spy camera , open the door, blow with a load, the hook , or open and flash the room under a specific angle . The level design is successful and offers many opportunities : between classes, entry points and the geometry of levels , each mission has a fairly high replayability . Nevertheless, we would like to see appear subsequently more tactical equipment such as blocking doors or smoke . It is also a shame not to make arrests , which could further enrich the gameplay a bit more .

Motivated enemies

Preview Door Kickers PC 
Owned!
The enemies themselves are very effective, they just shoot , see unlimited distance as long as there are no obstacles (such as your SWAT) , and react to noise. What is very important here in a general way , because it will also sometimes be discreet shot heard in some levels may attract the attention of an enemy, or downright a small armed group , or even lead to the execution a hostage and thus the end of the game. Each enemy must be taken seriously, because it only takes one or two successful shots for one of your men dies, often quickly followed by the rest of the team ... Enemies successfully readjust their sights in terms of noise around, take cover , can be alerted by picking if they are near the door ... AI gives the effect of face mercenaries trained with a reactive mind and that is a very positive point . But the richness of this system lies in the fact that it also allows baiting , a diversion , and to even more strategies in place. Note Door Kickers always forces the player to deal with a random hand, because the enemy's position may differ from one party to another . What drives not to seek a solution to the current level , but to adopt routines of travel, a basic tactic , before establishing a strategy for action. This is where Door Kickers reached his goal : to offer the player a tactical experience ultimately rich , served by an extremely punitive game . The skill becomes important where nothing can be left to chance , they even end up with theories on how to enter the gates . But we eventually found its brands, domesticate the game, and finish a mission is always something very satisfying.

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