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Posted by : Unknown vendredi 10 janvier 2014

  it's late but it is always good to make you remember Final Fantasy type-0

That was five years ago: Square Enix lifted the veil on a Final Fantasy Agito XIII for wearable great Final Fantasy XIII. The road was long, change platform name change, and it is far from being completed before a hypothetical European release. It is therefore with a certain pleasure, if not a breath of relief that we welcome the Japanese playable demo for free download on the official website of the game Final Fantasy Type-0, since it is well that it must appoint now, is still a pillar of the Fabula Nova Crystallis compilation, which he proudly displays the logo before the title screen. But it shows a completely different side and a few hours in this first demo enough to appreciate its uniqueness.
Entitled Natsubi ( summer day, in Japanese), this offers a free demo therefore quite content to such an extent that it takes several hours before seeing the end of the last of the four missions. Apparently designed for the purposes of this demonstration, the missions of increasing difficulty and always end with a short cutscene showing a little history of the game To this is added a side quest to collect special was held for the 14 playable characters , they are useless in the demo but will be released in the final version . Difficult not to see in this a certain generosity developer confidence in their project. They have every reason to be proud , for Type -0 looks set to be a success.

Entry in

The first kinematic this demo highlights directly in the mood for Type -0 : war and its horrors are not hidden . Takes a few moments to see violent deaths and a character and his chocobo , dying in the middle of a city on fire. Some cinematic game using the 3D engine but are recorded as if they were pre-computed sequences , giving them a better quality rendering scenes entirely in real time. Graphics and visual effects are thinner, enhancing the staging and the hellish atmosphere. No music , just the roar of the flames, the clash of arms , the words muffled characters exhausted . This is presumably to accommodate these intense scenes that the final game will be on 2 UMD .
After a few steps on the square with the fountain in front of the imposing peristylium Suzaku magic academy where 14 heroes of adventure studying , you can enter the room , the real heart of the demo. Everything starts with a tutorial useful enough to quickly learn the basics of the combat system . But with so many playable characters , it is only an introduction to the basics of combat : Each fighter has their own style , linked to his weapon and magic themselves behave in different ways depending on their modifiers . The learning then continues through the missions, each seeming add a key element to the system. It is talking to Moogles coming gradually settle around the dining room table and you can start hostilities .

Missions , one by one

Each mission begins with a short sequence of automated aircraft on a map of the world spotted flames. Then it is time to prepare his fighters . In the demo , only 7 of the 14 playable characters are available, which is nevertheless a good reserve . Active team fight consists of three characters, one being controlled by the player. He can still move from one to the other by pressing L and the right key , but this manipulation is very pleasant in combat . Each character has four actions: basic attack with triangle, the special ability with round, square with magic attack (usually maintained for incanter ) and healing magic or dodge with cross.

- Operation : leakage of the empire (difficulty : normal)
While they are on a mission in the heart of the capital of the empire Milites , students of class zero are identified by the enemy. They must now do everything to flee to safety , but without relying on the outbreak of a new war machine of the imperial army .

The first mission puts the player immediately to the bath. The action takes place in the capital of the empire of Milites , imposing and vertical dive into an amazing twilight atmosphere. We quickly discovered that the battlefields of Type -0 are divided into a series of small areas with a limited number of enemies to fight . As the demo is installed on the memory stick , short loads do not affect the pace of play , fairly steady . After fighting a few soldiers and a rather tough robot in wide streets , attacking a huge robot hero forced to take refuge in a building where some battles are so much more cramped. There, especially against a giant snow , visibility is difficult because of a capricious camera.
 At the first attempt, the first selected character is likely to die , in which case you have to go to another. Pressing the up key and L , it is possible to select a character reserve to continue the mission . And must exhaust all fighters get a game over , leaving a good margin of maneuver. However , each character has a fighting style of its own , it must resume habits related to their basic attacks and their magic. The final boss level , quite a violent behemoth also request to make a good use of dodge . But ultimately, despite the tension , this mission has a strange scent of melancholy , enhanced by two amazing piano music before embarking fighting.

- Battle to Judecca (difficulty : high)
Following an attack by the army of Soryu , Allied troops have lost their aircraft and are at a disadvantage against the enemy . The high command Suzaku sent a new aircraft collect . Zero class must fight the army of Soryu and reach the exfiltration points .
It is in a beautiful landscape of ice that is reminiscent Bresha Lake FFXIII that takes place the second mission. From the first screen, a scare awaits the avid player combat : a gigantic three-headed dragon which literally destroyed the decor , which shook the ground and lose a handful of PV characters . Fortunately disappears quickly , leaving room for smaller dragons and to bombos . The opportunity to measure the usefulness of only two characters in the demo that can perform physical ranged attacks , Ace and King . After locking the target R now , they can indeed reach the dragons when they hover over the empty and hit the bombos staying out of range of their possible explosion.

A rather surprising feature of attacks with triangle is that it just hold the key to chain hits. No heavy pounding so . This allows us to appreciate the elegance of their movements , fighting is all the more manageable . And if there is a good opportunity to demonstrate dexterity is when special orders ( Special Orders ) are available. These secondary and optional targets appear very often during the mission . It may be killing a number of enemies, not taking damage , do not let allies die or pass a sequence of a number of shots , all in a limited time. Accept an order usually gives a positive effect on the characters, for example Shell .

This second mission accomplished, it becomes possible to visit a small town, Akvi ( definitive English spelling will probably be different) . This is a small but populated place many people , including a merchant selling accessories improving statistics characters .

- Status: taken from the large deck (difficulty : very high )
As the situation deteriorates and the imperial army more powerful than ever , the high command of Suzaku decides to attempt an attack from the rear seems . To do this, it sends zero class through the enemy lines to the great bridge, a strategic point on the border between the two countries.
It is through agreements strangely warm guitars begins the long and difficult task , in which the zero class faces many Magitech robots. On this occasion, another feature of the combat system is extremely useful : System Break Sight and Kill Sight . Holding the R button to lock a target, it is sometimes possible to see emerge a yellow or red circle symbol on it . If we manage to hit the enemy when this symbol becomes visible, it inflicts heavy damage and immobilizes a short time ( Break Sight ) or simply kill in one hit if his HP bar is already well underway (Kill Sight ) . Must watch when the opponent is preparing his attack to retaliate. Very effective against bots .

In case of difficulty , it is also possible before each mission to activate a fake multiplayer mode , supposed to mimic true. Both will be in the final version . NPC random levels and arise instead of students in class to help zero playable character . They remain in the group for a short time but , depending on their level , can greatly influence the outcome of a fight. However, when the mission is redone later, it is best to disable the option to help students zero to level up class. The demo makes it possible to increase the level of characters and even teach them new skills using AP collected. A good way to pass the mission faster, each in effect noted at the end .

- Operation : infiltration in the heart of the empire (difficulty : impossible)
A remote forest in front. Taking advantage of the bad weather, the zero class attempts to reach a base of the imperial army to liberate the civilians who are trapped . But along the way , they came face to face with an imperial battalion back from the front and must engage in combat in a very difficult situation.

And it's actually in the middle of a pea puree that runs this perilous mission. Is it really impossible? Of course not. But a first contact with the huge demand for robots that is discouraging to face more than one way , because they are able to kill characters in one fell swoop . To succeed, it is essential to use invocations, or " gods of war ". In Type -0 , they are used as a last resort, because the call back to sacrifice the character. In return, they are extremely powerful . The demo allows to invoke Golem and Shiva, the former can easily crush the enemy while the second is able to instantly freeze in the ice. This method allows for quickly coming to the end of this mission.
Invocations can also level up and learn skills in the demo. The EXP and AP needed are earned in real time during battles , each defeated enemy . The demo , however , does not improve the magic : the Altocristarium system that will is present in the menu of save points , but we can only see the information on the basic magic and possible improvements . The different characters are nevertheless equipped with different types of magic , it is possible to appreciate the diversity of situations. The type of magic the most surprising is the " Blizzard ROK " (ROK for rocket ) Queen , which requires manually steer the direction of the magic bullet with the analog stick.

impressions

With all this, it is not surprising to spend 4 to 5 hours on this demo , the time to do and redo assignments to improve their characters and to collect the famous summer outfits . These are scattered throughout a reward of mission, or even looking to buy. So the demo promises a rich content, rich game system and a good life for the final version . If the scenario is just touched in this demo , already visible universe portends a very attractive ambience , enhanced by artistic direction quite successful : Type -0 has a particular color, an orange tint skillfully rendered in different environments . Without being too intrusive , it gives the game a character that fits the flames of war that it illustrates.


However, the realism of the war that the developers claim restitution still remains very focused on fantasy. No strategic maneuvers , no credible situations : Type -0 is primarily a type action RPG , where war is a tense atmosphere conducive to responsible contradictory feelings and painful sequences. Therefore unnecessary to surprise in finding a group of half a dozen students managed to defeat several heavily armed robots . Yet the battlefield have a real intensity. Between animations allies and enemies, the bursts of magic, dramatic music , announcements crackling in the radio , everything is there to immerse the player in the context of war. The four missions that offer more situations is quite varied.
Naturally, this first demo has put his finger on rare goals of the game flaws They are two in number : first , managing the camera in tight spaces and when a target is locked, d secondly, the little practical use system Fantoma . This allows to recover the "ghosts" of enemies to regain some terraced PM and especially improve magic in Altocristarium . But the manipulation needed is a little too long and lacks precision , what must be added too rapidly disappearing body and the difficulty of the lock when other enemies are still alive in the area. After the release of the demo, director Hajime Tabata has nevertheless promised to correct these defects by the exit.

It retains nothing that demo to be quite convincing , encouraging the quality of the final version. If it focuses on the conduct of missions and the combat system to the detriment of free exploration , it demonstrates that there is no need to see the world map old to be seduced by the style and the world of Type -0 .

The Japanese release is scheduled for October 13 on PSP. We still do not know by what means the game will arrive in Europe , but it appears ambitions deserve perhaps reach another console ... While Sony has launched a program to transfer PSP games on PS3 , Final Fantasy Type -0 is among the most obvious candidates.
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