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Posted by : Unknown vendredi 24 janvier 2014

the mere mention of the first components of the Might & Magic saga enough to thrill nostalgia the most seasoned players. The license has collected over the years a strong base of fans and despite variations not always very happy, losing fans of the first hour while attracting a new audience, not necessarily fond of the old gameplay. 12 years after its ninth episode, Might & Magic returns on our machines with Legacy and announces the return of the moving cell by cell in a 3D world full of dangerous adventures and flashy rewards. This return to the sources fully assumed he was sufficiently controlled to satisfy the nostalgic fan as the modern player?

Might & Magic X Legacy 
Before going further, it should be borne in mind that the same optical Might & Magic X Legacy was to shape a game-like tribute to the first 5 episodes of the series. To do this
, Ubisoft Entertainment and Limbic worked hand in hand with the players to give them a title as faithful as possible to their needs, while trying to inject a bit of modernity to a principle of turn-based gameplay who resolutely took age. While early access title provoked groans of delight fans a tad nostalgic, fond Episode 6 players past and seemed disturbed by what they saw as a great leap backwards. We can not give them all wrong, but is that enough to convict MMX? No, quite the contrary.
Appointment on familiar ground 
Agyn the peninsula is not always peaceful.
The history of MMX takes place after the events in Migh & Magic Heroes VI and laying the foundations of political instability on the peninsula Agyn. At the center of these plots and other mysterious plots are four brave adventurers responsible for depositing the ashes of their mentor in the chapel of Owen Karthal, city located in the center of the peninsula and unfortunately inaccessible, because subject to a power struggle that pits different forces
for its takeover. You begin your adventure in the small town of Sorpigal and you must, before claiming to go further, to prove your worth to the local authorities. But before you start your first skirmish, you must of course be your group.
Complementarity spells is paramount 
After the choice of difficulty (normal or hard), there are three options available to you. You can opt for a group of four heroes randomly generated (for suicide) to a default group or, much more interesting and essential to any roleplaying respectable: a custom team. At each of the four available races (Elf, Human, Orc, Dwarf) are 3 classes and a passive racial skill. This is the first MMX dilemma that returns a few years back: front completeness combinations races / classes, shaping his group is as much a pleasure as a heart-breaking at the time of validation. A balanced group is not an easy thing, especially
as you are totally free in your choice. Will I build a group consisting only of mages, I'll focus on strength, care or damage? So many questions that you will ask and which are a guarantee of quality in a role-play, proving that it does not limit you in the approaches of fighting. The character sheets are very complete and it is your responsibility to distribute to each of your heroes attribute points, of course carefully studying the characteristics booster depending on the chosen class. A feast in the spirit of live great moments in the series.
Dated technically, aesthetically pleasing 
Technically dated, the universe MMX is still immersive
Then comes the time of diving into the deep end and rub for good in the world of Might & Magic X. The first thing that jumps to the eye is inevitably clear graphic gap which shows a serious blow late. Textures slobbering, poorly finished, clipping itself amazing, promised on that corrections were not sufficiently pronounced since the early access so that players are fully satisfied. In addition, much work remains to be done on optimizing
the title, in addition to not being a graphic slap frankly, has the luxury of slow performance machines when a little weasel in options and you push the app to its limits. If we rely on teams to rectify the Limbic must also substantially qualify the subject: it is not technically up to date, the universe MMX has a pleasant and artistic direction a frankly immersive universe. There are often no more need for the gamer ignores technical considerations to plunge wildly, but step by step, in the universe that is offered.
Back to basics
Your first mission, very original ... 
Might & Magic X Legacy is an RPG that has not forgotten where he came from and shall immediately inform. As announced, moving your small group of adventurers is done case by case and each trip involves a passage of time. Admittedly, it is not always obvious to reclaim codes displacement law were there many years ago. However, reflexes return soon and your first mission quickly obtained you into a cave infested with spiders, just to prove your worth in battle and incidentally serve as your tutorial. The clash rules, if they are well known, yet deserve to be mentioned.
If you see an enemy not far from your position and the threat indicator turns red, the battle has begun. It will then turn to the enemy to attack or move. Once the opponent's turn is completed, you can give orders to each member of your group, keeping in mind that only the first order allows further displacement. If you order your mage to attack the target at a distance, do not expect to ask your warrior to get closer to the target in the same turn, it will not. You'll have to wait your geniuses body-to-body and wait for the next move of the opponent before you can move again.
Always adapt its strategy to the enemy 
Thus, even before considering the nature of your attackers, you should evaluate their number, position and place you accordingly, the ideal course remaining to put you in a place where opponents will be forced to stick together in face you rather than attack you on the flanks and rear. Because, with the exception of ranged DPS, the body-to-body can only attack enemies in adjacent squares to your position, hence the importance of having a well-balanced with a member group assigned to a particular task. In sum, the battles are fierce, tactical and found that feelings have thought lost long ago. We mentioned earlier the nature of the attackers, it is essential to know to plan your battle plan. Damage as attacks are distributed around four elements: Earth, Water, Air, Fire which are added of the primary damage, darkness and light. Golem you inflicts
Earth damage? Ask your stalker to use a spell to increase resistance to damage. An enemy is tough and heavy damage? Cast a spell of protection as necessary. The tactical possibilities are numerous and it is not uncommon for the price of a strategy and coordination smoothly conducted, to emerge victorious in a battle that was believed lost in advance. Joy.
At each level gained, a number of skill points are spread 
Of course, each victory brings our protagonists a certain amount of experience, allowing them to gain levels. At each level gained 4 points per character attributes are to be distributed, and 3 skill points to distribute as you wish. The choice of the latter proves decisive for the success of your journey. In addition to increasing the power of your spells, you must consider, among other things, improve your ability to wear armor more effective if you do not want to stay there when a mage slap a spark with his fingers. The choices are harsh, but the levels rise quickly enough to rectify a somewhat risky choice of jurisdiction, balancing this is well thought out. This will also allow you to pass an expert in a specific field. Once past with an instructor who will teach you what rank you unlock new skills, can handle new weapons or inflict more damage. It will not be too much if you do not want to spend your part to bite the dust.
Dungeons, the open world, going back and forth
The first boss of the game requires perfect positioning of group
If the first skirmishes of MMX longer term health office that real strategic challenge, things get tough in the early dungeons, if you had the misfortune to go hands in pockets. During your first steps in the Agyn Peninsula quests lead you to face creatures not friendly especially in a lighthouse on the outskirts of the city of Sorpigal. Out alive and in one piece dungeons certainly stands in your way of thinking about the conduct of the fighting and relevance spells to launch, but also your resource healing potions and mana. Gauges are reduced to very fast and it will be that the lack of potions and scrolls for other annihilate any affliction that strikes your group cost you victory. A little frustrating when, during a fight against a rather devious boss, resources are lacking and it becomes necessary to make a return to the merchant to return to the battle. Nothing that really spoils the pleasure taken curling dungeons, but the heaviness of trips per box does absolutely not ready for a world (semi) open.
A world to explore (almost) totally free
Indeed, the concept of open world in MMX is relative. Firstly, the first portion of the game, fairly linear, allows you to access only a small portion of the card, and it is only a step in the scenario you can come and go as you wish . Another limitation is logically into multiple insurmountable obstacles to your path. This is why reading "open world" should not excite younger: a world to explore freely yes, but with the constraints inherent in the style of the game, however, spent the first act (of 4) game, the map of the world awaits you and offers you a generous lot of exploration and quests although, of course, you will survey areas too dangerous for your level. For you to continue to perform the (many) side quests to gain trim and rub the fiercest enemies later.
A little modernity perhaps? Just a little thank you 
The shortcut bar is too limited
MMX is, as we have said above, a tribute to the old RPG even if it allows some concessions to modernity. Among others, the classes have been redesigned, the dungeons are more accessible in that they do not force the player to spend hours to find this or that lever. Quite commendable, but poorly thought out efforts were also made to the interface. For example, the presence of the shortcut bar is relevant but not extensive enough to limit the number of round trips between spellbook and action during combat. Finally, MMX try not to settle for varnishing furniture grandfather and tries to instill in his game a touch of "2014" which will fail as long to round up young people. That was not its purpose of course, but in his noble desire to restore a prestigious heritage, MMX has too often forgotten that we are in 2014 and that even the most nostalgic players will not forgive for so many pitfalls that should not exist our era.
Loading times as long ... why?
Errors are too numerous to get MMX rank particularly pleasant to the excellent game play. Pike overall achievement still the retina, optimization is conspicuously absent, loading times and many are particularly long, lean concessions dusting dated gameplay mechanics are commendable but too bad thoughts to fully satisfy. The side quests are for their frankly little exciting, many roundtrips between a city and a tower are painful, short, many points that tarnish the experience of MMX. However, the life of the title, quite colossal, the intensity of the clashes and the pleasure taken to travel the universe so rich Might & Magic make this tenth part a title that will not please everyone, which does not herald a democratization of the genre, but please widely to all gamers in need of challenge and old-school gameplay.

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