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TV Anime Announced for Takahiro’s Dark Fantasy Akame ga Kill!

By : Unknown
a TV anime adaptation of the dark fantasy Akame ga Kill! Currently serialized in the monthly magazine Gangan Joker (Square Enix) has-been Announced. Along with this announcement, an official teaser site opened HAS aussi. There are still unknown Many items, It Seems That goal due to it Being a popular work-have big fans expectations. Keep an eye out for forthcoming information on the broadcast times, cast, and staff.


Serialization of Akame ga Kill!, Written by Takahiro and illustrated by Tetsuya Tashiro, Began in 2010. The popular work spans Currently 9 volumes. The work is gathering ardent fans due to the support from the story by Takahiro, Who has created hugely successful games Including Many Tsuyokiss and Maji Watashi ni Koi Shinasai!, And the fascinating characters and actions by Tashiro.
The story follows a group of assassins called Expired Night Raid Have you stand up to destroy corruption and depravity in the Empire. Two members of this group, main character and heroine Tatsumi Akame, use special weapons called Expired Teigu and mercilessly kill All Those responsible. A spin-off work titled Akame ga Kill! Zero (author: Takahiro / illustrator: Tetsuya Tashiro) aussi serialized in Monthly Gangan Big Expands and this story is the series' world. It's safe to say That this is one series fans can look forward That to future Developments from.
A gallantly Posed Akame can be seen on the official teaser site. Her trademark black hair and red eyes are impressive. The website has-been done up to raise anticipation for the TV anime. A portion of Akame ga Kill! and the spin-off work Akame ga Kill! Zero can be read on the official site for Monthly Gangan Joker and Big Gangan. Prepare for the TV anime thesis by enjoying original works. Akame ga Kill! aussi on the cover of the February issue of Gangan Joker on sale in January 22 All which Greatly talks about the anime adaptation. As a bonus, this issue comes with a aussi "Beauty Girls Clear Bookmark" That is an item not to be missed.

Akame ga Kill! Official Site 
Akame ga Kill! Chapter 1 Reading Trail 
Akame ga Kill! Zero Chapter 1 Reading Trail

Final Fantasy XIV: A Realm Reborn PlayStation 4 version April 14th

By : Unknown
    Square Enix today announced the final details for the release of the PlayStation 4 version of Final Fantasy XIV: A Realm Reborn, which is scheduled for April 14th in the world. The MMORPG will be available in two editions of the new Sony console, a normal and a collector. If you have already purchased it on PC or PS3, you know that content is identical on PS4, with one exception: the addition of a Mog doll mascot and a chocobo mount Gros. Preorders just started, you can go to the store of Square Enix France (links below) to see the details and book yours.
   
Standard Edition, Collector, Doll Mascot Big Chocobo Mog and mount

 Final Fantasy XIV: A Realm Reborn normal edition (PS4, € 34.99)
Final Fantasy XIV: A Realm Reborn Collector's Edition (PS4, € 69.99)
If you already own the PS3 version of the game, Square Enix and Sony offer an exchange program that will allow you to download free FFXIV on PS4. However, this will disable your access to PS3 and you need to buy a new copy on the console if you want to continue playing. Note in passing that the PS4 players will not need to subscribe to PlayStation Plus for online play FFXIV.
Note that the beta testing of the PS4 version are still planned for February 22 release date for the console in Japan. For registration, Square Enix will launch a special website in early February. This will apply to players worldwide.


Finally, note that in Japan, the cover of the PS4 version of FFXIV will benefit from a new image created by Akihiko Yoshida. You can see below.
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Naruto Shippuden: HS on Kakashi, the only year?

By : Unknown
    As you probably already know, in Naruto Shippuden will start a HS arc over the period of the Anbu Kakashi. So we see young Kakashi after the "death" Obito, all of which are well embedded in the current timeline of the animation.

Today we can tell you that this arc HS lasted only 8 episodes, so it will end Thursday, March 27. The plot of the manga will resume Thursday, April 3rd with a new Open and Ending.
The other big news is that the director of the animated Hayato Date, has just announced that it will be the only HS for 2014.
What make up the gap with the manga, the anime see end shortly after the manga ...


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Shingeki no Kyojin: Trials for live movie

By : Unknown
   Shingeki no Kyojin machine continues in Japan, after the animated video games this is nothing less than a Film Live which must land in the country of the rising sun in 2015.
A Film Live on titans, we all a little scared, according to the budget, japan is not too well known for these movies Science Fiction, Monster or Zombie.
Yet no picture film but a commercial for Subaru automobiles, with the Titans. This is achieved by the film crew, a good way to see the report it will ... so it makes you want?




Attack of the Titans (進撃 の 巨人, Shingeki no Kyojin ? , Lit. 's Advanced Giant ) is a shōnen manga series written and drawn by Hajime Isayama . It is pre-published in September 2009 in the magazine Shōnen Magazine Bessatsu publisher Kodansha , and twelve volumes were released in December 2013. The French version is published by Pika Edition since June 2013.
It was adapted into animated television series of twenty- five episodes between April and September 2013 by Wit Studio, Studio IG subsidiary Port , originally aired on MBS chain in Japan . The original version subtitled in French is diffused and distributed by Wakanim streaming and legal download . Adaptations of video games, light novels and spin-offs have emerged . ADO is a release in December 2013 , a second is planned for April 2014 and a live film for 2015.
The manga won the Kodansha manga in 2011, and more than twenty million copies were sold in September 2013. The series is therefore a critical and commercial success , although some criticism was expressed in some Asian countries .
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might X magic legacy

By : Unknown
the mere mention of the first components of the Might & Magic saga enough to thrill nostalgia the most seasoned players. The license has collected over the years a strong base of fans and despite variations not always very happy, losing fans of the first hour while attracting a new audience, not necessarily fond of the old gameplay. 12 years after its ninth episode, Might & Magic returns on our machines with Legacy and announces the return of the moving cell by cell in a 3D world full of dangerous adventures and flashy rewards. This return to the sources fully assumed he was sufficiently controlled to satisfy the nostalgic fan as the modern player?

Might & Magic X Legacy 
Before going further, it should be borne in mind that the same optical Might & Magic X Legacy was to shape a game-like tribute to the first 5 episodes of the series. To do this
, Ubisoft Entertainment and Limbic worked hand in hand with the players to give them a title as faithful as possible to their needs, while trying to inject a bit of modernity to a principle of turn-based gameplay who resolutely took age. While early access title provoked groans of delight fans a tad nostalgic, fond Episode 6 players past and seemed disturbed by what they saw as a great leap backwards. We can not give them all wrong, but is that enough to convict MMX? No, quite the contrary.
Appointment on familiar ground 
Agyn the peninsula is not always peaceful.
The history of MMX takes place after the events in Migh & Magic Heroes VI and laying the foundations of political instability on the peninsula Agyn. At the center of these plots and other mysterious plots are four brave adventurers responsible for depositing the ashes of their mentor in the chapel of Owen Karthal, city located in the center of the peninsula and unfortunately inaccessible, because subject to a power struggle that pits different forces
for its takeover. You begin your adventure in the small town of Sorpigal and you must, before claiming to go further, to prove your worth to the local authorities. But before you start your first skirmish, you must of course be your group.
Complementarity spells is paramount 
After the choice of difficulty (normal or hard), there are three options available to you. You can opt for a group of four heroes randomly generated (for suicide) to a default group or, much more interesting and essential to any roleplaying respectable: a custom team. At each of the four available races (Elf, Human, Orc, Dwarf) are 3 classes and a passive racial skill. This is the first MMX dilemma that returns a few years back: front completeness combinations races / classes, shaping his group is as much a pleasure as a heart-breaking at the time of validation. A balanced group is not an easy thing, especially
as you are totally free in your choice. Will I build a group consisting only of mages, I'll focus on strength, care or damage? So many questions that you will ask and which are a guarantee of quality in a role-play, proving that it does not limit you in the approaches of fighting. The character sheets are very complete and it is your responsibility to distribute to each of your heroes attribute points, of course carefully studying the characteristics booster depending on the chosen class. A feast in the spirit of live great moments in the series.
Dated technically, aesthetically pleasing 
Technically dated, the universe MMX is still immersive
Then comes the time of diving into the deep end and rub for good in the world of Might & Magic X. The first thing that jumps to the eye is inevitably clear graphic gap which shows a serious blow late. Textures slobbering, poorly finished, clipping itself amazing, promised on that corrections were not sufficiently pronounced since the early access so that players are fully satisfied. In addition, much work remains to be done on optimizing
the title, in addition to not being a graphic slap frankly, has the luxury of slow performance machines when a little weasel in options and you push the app to its limits. If we rely on teams to rectify the Limbic must also substantially qualify the subject: it is not technically up to date, the universe MMX has a pleasant and artistic direction a frankly immersive universe. There are often no more need for the gamer ignores technical considerations to plunge wildly, but step by step, in the universe that is offered.
Back to basics
Your first mission, very original ... 
Might & Magic X Legacy is an RPG that has not forgotten where he came from and shall immediately inform. As announced, moving your small group of adventurers is done case by case and each trip involves a passage of time. Admittedly, it is not always obvious to reclaim codes displacement law were there many years ago. However, reflexes return soon and your first mission quickly obtained you into a cave infested with spiders, just to prove your worth in battle and incidentally serve as your tutorial. The clash rules, if they are well known, yet deserve to be mentioned.
If you see an enemy not far from your position and the threat indicator turns red, the battle has begun. It will then turn to the enemy to attack or move. Once the opponent's turn is completed, you can give orders to each member of your group, keeping in mind that only the first order allows further displacement. If you order your mage to attack the target at a distance, do not expect to ask your warrior to get closer to the target in the same turn, it will not. You'll have to wait your geniuses body-to-body and wait for the next move of the opponent before you can move again.
Always adapt its strategy to the enemy 
Thus, even before considering the nature of your attackers, you should evaluate their number, position and place you accordingly, the ideal course remaining to put you in a place where opponents will be forced to stick together in face you rather than attack you on the flanks and rear. Because, with the exception of ranged DPS, the body-to-body can only attack enemies in adjacent squares to your position, hence the importance of having a well-balanced with a member group assigned to a particular task. In sum, the battles are fierce, tactical and found that feelings have thought lost long ago. We mentioned earlier the nature of the attackers, it is essential to know to plan your battle plan. Damage as attacks are distributed around four elements: Earth, Water, Air, Fire which are added of the primary damage, darkness and light. Golem you inflicts
Earth damage? Ask your stalker to use a spell to increase resistance to damage. An enemy is tough and heavy damage? Cast a spell of protection as necessary. The tactical possibilities are numerous and it is not uncommon for the price of a strategy and coordination smoothly conducted, to emerge victorious in a battle that was believed lost in advance. Joy.
At each level gained, a number of skill points are spread 
Of course, each victory brings our protagonists a certain amount of experience, allowing them to gain levels. At each level gained 4 points per character attributes are to be distributed, and 3 skill points to distribute as you wish. The choice of the latter proves decisive for the success of your journey. In addition to increasing the power of your spells, you must consider, among other things, improve your ability to wear armor more effective if you do not want to stay there when a mage slap a spark with his fingers. The choices are harsh, but the levels rise quickly enough to rectify a somewhat risky choice of jurisdiction, balancing this is well thought out. This will also allow you to pass an expert in a specific field. Once past with an instructor who will teach you what rank you unlock new skills, can handle new weapons or inflict more damage. It will not be too much if you do not want to spend your part to bite the dust.
Dungeons, the open world, going back and forth
The first boss of the game requires perfect positioning of group
If the first skirmishes of MMX longer term health office that real strategic challenge, things get tough in the early dungeons, if you had the misfortune to go hands in pockets. During your first steps in the Agyn Peninsula quests lead you to face creatures not friendly especially in a lighthouse on the outskirts of the city of Sorpigal. Out alive and in one piece dungeons certainly stands in your way of thinking about the conduct of the fighting and relevance spells to launch, but also your resource healing potions and mana. Gauges are reduced to very fast and it will be that the lack of potions and scrolls for other annihilate any affliction that strikes your group cost you victory. A little frustrating when, during a fight against a rather devious boss, resources are lacking and it becomes necessary to make a return to the merchant to return to the battle. Nothing that really spoils the pleasure taken curling dungeons, but the heaviness of trips per box does absolutely not ready for a world (semi) open.
A world to explore (almost) totally free
Indeed, the concept of open world in MMX is relative. Firstly, the first portion of the game, fairly linear, allows you to access only a small portion of the card, and it is only a step in the scenario you can come and go as you wish . Another limitation is logically into multiple insurmountable obstacles to your path. This is why reading "open world" should not excite younger: a world to explore freely yes, but with the constraints inherent in the style of the game, however, spent the first act (of 4) game, the map of the world awaits you and offers you a generous lot of exploration and quests although, of course, you will survey areas too dangerous for your level. For you to continue to perform the (many) side quests to gain trim and rub the fiercest enemies later.
A little modernity perhaps? Just a little thank you 
The shortcut bar is too limited
MMX is, as we have said above, a tribute to the old RPG even if it allows some concessions to modernity. Among others, the classes have been redesigned, the dungeons are more accessible in that they do not force the player to spend hours to find this or that lever. Quite commendable, but poorly thought out efforts were also made to the interface. For example, the presence of the shortcut bar is relevant but not extensive enough to limit the number of round trips between spellbook and action during combat. Finally, MMX try not to settle for varnishing furniture grandfather and tries to instill in his game a touch of "2014" which will fail as long to round up young people. That was not its purpose of course, but in his noble desire to restore a prestigious heritage, MMX has too often forgotten that we are in 2014 and that even the most nostalgic players will not forgive for so many pitfalls that should not exist our era.
Loading times as long ... why?
Errors are too numerous to get MMX rank particularly pleasant to the excellent game play. Pike overall achievement still the retina, optimization is conspicuously absent, loading times and many are particularly long, lean concessions dusting dated gameplay mechanics are commendable but too bad thoughts to fully satisfy. The side quests are for their frankly little exciting, many roundtrips between a city and a tower are painful, short, many points that tarnish the experience of MMX. However, the life of the title, quite colossal, the intensity of the clashes and the pleasure taken to travel the universe so rich Might & Magic make this tenth part a title that will not please everyone, which does not herald a democratization of the genre, but please widely to all gamers in need of challenge and old-school gameplay.
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Thief The Most wanted Infiltration game !!

By : Unknown
cornerstone of infiltration, Thief is not a trivial license. But make a comeback after many years of absence is not easy. After having impressed with the reboot of Deus Ex, Eidos Montreal is or with his stimulus chapardeuses sprees Garrett ?
Thief
The last time Thief made ​​a public appearance , the least we can say is that it has left a strange impression , the
fault of a game session focused only on the HUB of the game, the city space of tying together the missions the main quest , the few quests and refueling points Garrett . In short , nothing to write home about . It was therefore urgent Eidos offers another vision of the game, this is done with a PS4 version that has allowed us to test the first 4 chapters in the title , including an introductory prologue , which is also called with less emphasis tutorial . Learn all about the HUB Thief , you are cordially invited to read the previous overview of the game
Garrett , lonely altruistic
The mysterious Orion intends to overthrow the government in power
 Good thief a little mercenary around the edges, Garrett is therefore working to find odd jobs entrusted primarily by his comrade Basso who simply visit into town to be given new instructions and guidelines direct the player to an independent level , corresponding to a specific chapter of the campaign, quests taking place for them in town. A city plagued by a strange disease called Grisaille and holding an iron fist by a tyrannical Baron Garrett , willy-nilly , will help to reverse. These core tasks are essentially quite linear although over the progress in the history they tend to take a bit of volume and multiply devious and exploration opportunities. One aspect not to be overlooked since it is in this way that we will hand over the objects of the highest rated value and that we can then cracked his wheat various accessories ( different types of arrows or rations care) or improving skills Garret ( more discreet approach , increased concentration , visual perception footsteps etc . ) . Nevertheless, the 4 chapters traveled, exploration remains quite limited and even without a map , it is very difficult to get lost on the way and not go straight to the goal , but with nuances . For example , owning a wrench can disassemble air vents and take a cross-road where one player less handyman will only climb a wall and take the door with that include risk of fall on a bad hair care .
The city serves as a hub linking tasks but also allows refueling and quests .
Guards precisely demonstrate more convincingly that during the last presentation of IA Thief , intelligence varies a lot depending on the level of difficulty. In practice , in Normal mode, be in the shade enough to avoid trouble , unless they run on, but Master, this blindness comfort is forgotten and a soldier may well see you in the dark if you are too close and battery in its field of vision. The doors open and off chandeliers also tend to tickle and urge them to investigate. And the buggers are not deaf either, no question therefore whack an intruder within 10 meters of his cronies under penalty be quickly detected. In the same vein , know that picking locks , if missed , produces a sound that alerts nearby NPCs. Ditto if you try to blind by turning candlesticks and torches with water arrows , they will not hesitate to again.
exploring flanged
Queen Beggars offers points of improvements against some cash .
However , always based solely on these first 4 chapters, they are hardly numerous and can be found fairly easily a way to avoid using the setting to hide a few seconds and slip away . Is that the available channels are easy to spot on the edge of marked path : for it is athletic , Garret can not really climb on everything he sees . To mount a case , it must be completely clear and not too high , the arrows string used to climb only plant in specific spots and you can climb the walls with an easy grid to recognize at the correct height. The inevitable comparison with the level design and Dishonored his hero able to trudge on everything and anything therefore plays no role in the favor of that rather Thief fate map dirigisme complete with a free edge exploration . One also wonders if the game does not pay the price of development a chaotic pile when we observe certain details , such as lines and edges that seem clearly intended to serve airways but where we can not ultimately move . At this time , it is also the main criticism that can be leveled at app. A grievance that we nuance recalling that over the progression, the level design seemed to grow , offering more varied pathways for addressing locations in different approaches.
Difficulty map , the key challenge ?
Neutralize silently and out of sight is obviously advisable .
But this observation does not mean that cross Thief is a walkover or a punishment , as long as one takes the trouble to tamper options . In addition to the three basic modes of difficulty , Thief can fully configure its interface and playing conditions Conventionally , we can purge all the head-up display (navigation, stealth gauge indicators, threats, and viewfinder others) but also remove visual like the lock picking indicators , which forced to rely on sounds (or vibrations on console) to pull it off , remembering that failure produces a sound betraying the presence of Garret . The famous fashion Concentration whereby the player can detect enemies, interactive areas or slow down time can be disabled , backups are strictly confined to chapters without quicksaves or checkpoints , options to allow the mission to defeat any detection by care , increase the price of items , accessories used to curb and it is even possible to ban neutralization or activate a permadeath . After a small trial in Hardcore mode, the increase takes away few degrees challenge and willingly admits that despite everything that has been said, is fun to evolve in the game Eidos Montreal with the most advanced levels can still surprise us .
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FFXIII LR: fighting videos

By : Unknown
Square Enix has released a new trailer for Lightning Returns: Final Fantasy XIII exclusively devoted to the

combat system. The video shows the different features of the battles, which are richer in action than in the previous two installments of the trilogy FFXIII. However, it shows some important boss fights in history, so if you prefer to avoid spoilers, you can stick to the first minute of the video.

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