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Amazing 'retro-spective' trailer rec-caps FFXIII

By : Unknown

We've got something a bit special for you today ... when I first
saw it I loved it. It's a re-cap of the Final Fantasy XIII story so far, goal
Told in a different way Rather.
I'm just going to let the video speak for itself now.





How awesome Was That?
Lightning Returns: Final Fantasy XIII is released on
February 14, so now you're up to full speed, there's no Basically excuse!
Final Fantasy XIII (ファイナル ファンタジーXIII, Fainaru Fantajī satin ?) Is a video game developed and published by the role the Japanese company Square Enix. It was released on PlayStation 3 December 17, 2009 in Japan and then on PlayStation 3 and Xbox 360 March 9, 2010 in Europe and North America. Constituting the thirteenth iteration of the Final Fantasy series , one series of playing most popular role in the field of video games, it is the first installment in the series to be released on seventh generation consoles .
Taking part in a world that is both futuristic and visionary, the story highlights the contrasts between the wild world of Gran Pulse and Cocoon artificial world , a technological city built on a moon in the heavens . The heroes must fight against the will of superior beings , called fal'Cie , to save their loved ones and the two worlds.
Long planned on PlayStation 3 announcement at E3 2008 Xbox 360 version for the West was a major surprise in the middle of the video game. Despite major changes in the heart of the gameplay , the game received generally positive reviews . In May 2010, it has sold 5.5 million copies worldwide . Final Fantasy XIII is the first product of the Fabula Nova Crystallis project Final Fantasy XIII publisher Square Enix, it represents the light side around the figure XIII, the dark side is represented by Final Fantasy Versus XIII 2 .
This game has two suites , entitled Final Fantasy XIII -2 Lightning Returns: Final Fantasy XIII, developed by the same team.
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Door Kickers

By : Unknown
   yo for all the pne's who love plying on their pc and pass time we found a little that will please you

The former tactical style has almost completely disappeared from the series reboots Rainbow Six , Ghost Recon and the closure of the s


tudio Sierra, responsible for the brilliant series SWAT . Games like Commandos , and Jagged Alliance did try successfully to survive this very tactical , but the golden age style that seems long gone . This is a fact. Yet in the world of independent game, a small studio called Killhouse Games released on September 3 Door Kickers , a tactical game , 2D , extremely demanding , able to remind players sensations long forgotten .

Door Kickers

Door Kickers in two words

So let's cut to the chase : What does this title? Door Kickers is a game in which the player must complete various missions by guiding a SWAT team on a map view. Getting started is quick and tactics is a pervasive dimension given in the missions. Indeed, in Door Kickers , it is all about shooting angle, path of movement , positioning, and timing. The game , although alpha version offers a gameplay led 47 mission devious , a level editor and a level generator . Eventually, there will also be a campaign mode , an editor campaigns , generating campaigns , and other in-game features .

Choose its mission , preparations

Preview Door Kickers PC - Screenshot 14
To deploy around the vlla discreetly .
Specifically, the player selects his mission. There are basically three types of missions : the eliminations which amount to a " clean area " hostage-taking during which he must save one or more hostages , sometimes with a time limit, and where he désamorçages will be fast and efficient. The missions are planned for a team of two or four. The player has a dozen crew customizable in terms of hardware . We can distinguish several classes: Stealth and arms silencer, Pointman , only equipped with a handgun but will move faster than the other classes, the Breacher with his rifle to pump very useful in hallways, which can also literally blow the doors , and finally Assault , reliable and versatile with his automatic rifle . Obviously , it was the choice of weapons , each class (except Pointman ) may carry a primary weapon and a handgun which will add two tactics objects : the flash and / or grenade " breaching charge" translate " load entry "for a successful and entrance. It will apparently be possible to have a sniper support thereafter, and additional hardware , but the arsenal is already very full. Once the team is formed and equipped, the player arrives on the preparation screen . Here we have the map of the area on which it is necessary to set his team on the various entry points predefined . Once done , the game begins .

Go!

You should know that there is no backup or checkpoint during missions , you must complete the objective or again , which is not very troublesome. The map always fit on the screen , so is never very large in absolute terms - less surface area by a level Hotline Miami. Each mission can be completed in a few minutes longer , or seconds shorter , but it will mostly around an hour to get there, sometimes a little more.

Visually: Not bad, but work in progress ...

Preview Door Kickers PC - Screenshot 15
We enter , cover corners.
Missions offer urban settings ( a house, an office floor , motel and parking , a plane ... ) in a realistic style that enjoy more or less according to taste. The set is rather successful and contribute to the immersion , even if this lacks a little final identity artistically . Some find that it's pretty , others say it is a bit bland , in any case , it's still honorable, and it is full of details and diversity as regards the objects encountered. The fog of war dynamics ( we only see what we have in view) further enhances the realistic appearance. The animations are convincing and quality. But all this is still destined to change . For example, sprites and animations SWAT members have recently been changed and improved. It was not bad , and it became even better. To be continued ...

A range of possibilities

Preview Door Kickers PC - Screenshot 16
Artisans .
Rather return to the game itself . During the game, the player can set the time to break at any moment, use the mouse to adjust the path or line of sight of every man, include the use of an object, reloading or switching weapons. .. The challenge is to continuously cover all angles , and move on if possible training , if necessary by adjusting its angle. The system is very accurate in the management of gunfire , taking into account the covers , gives a real sense of realism , and reveals both simple and fun . That said, it does not forgive any mistake and leaves no room for chance . Shares are actually recorded one after the other in the manner of a waiting list during the break , and can even be corrected in real time for the unexpected . Other contextual actions are unlocked near doors : you can either look at the other side with a spy camera , open the door, blow with a load, the hook , or open and flash the room under a specific angle . The level design is successful and offers many opportunities : between classes, entry points and the geometry of levels , each mission has a fairly high replayability . Nevertheless, we would like to see appear subsequently more tactical equipment such as blocking doors or smoke . It is also a shame not to make arrests , which could further enrich the gameplay a bit more .

Motivated enemies

Preview Door Kickers PC 
Owned!
The enemies themselves are very effective, they just shoot , see unlimited distance as long as there are no obstacles (such as your SWAT) , and react to noise. What is very important here in a general way , because it will also sometimes be discreet shot heard in some levels may attract the attention of an enemy, or downright a small armed group , or even lead to the execution a hostage and thus the end of the game. Each enemy must be taken seriously, because it only takes one or two successful shots for one of your men dies, often quickly followed by the rest of the team ... Enemies successfully readjust their sights in terms of noise around, take cover , can be alerted by picking if they are near the door ... AI gives the effect of face mercenaries trained with a reactive mind and that is a very positive point . But the richness of this system lies in the fact that it also allows baiting , a diversion , and to even more strategies in place. Note Door Kickers always forces the player to deal with a random hand, because the enemy's position may differ from one party to another . What drives not to seek a solution to the current level , but to adopt routines of travel, a basic tactic , before establishing a strategy for action. This is where Door Kickers reached his goal : to offer the player a tactical experience ultimately rich , served by an extremely punitive game . The skill becomes important where nothing can be left to chance , they even end up with theories on how to enter the gates . But we eventually found its brands, domesticate the game, and finish a mission is always something very satisfying.
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Remember this TRIGUN !!

By : Unknown
  yo guy's like always we like to make you remember games and anime's for all the nostalgic gamer's and otakou's and this time we remembered a little jowl of the anime world and yes the fun we remember  the picture it's TRIGUN.
 
Trigun (トライガン, Toraigan ?) Is written and drawn by Yasuhiro Nightow manga . It was pre-published in the magazine Monthly Shōnen Captain from 1996 to 1997 and was compiled in three volumes. A reissue then emerged by Shōnen Gahōsha . The manga is published in France by Tonkam .
The manga was adapted into animated series in 1998 , and animated film in 2010.
A suite named Trigun Maximum subsequently emerged.

Introduction 
The animated series takes place in a close to the western world , on a planet " burned by the suns rays 2 ."
There is a striking contrast between the remains of advanced technology and lifestyle of the population. It is in this universe comes into play Vash the Stampede , vile thief having on his head a premium of 60 billion double dollars to have caused the destruction of a city. This destruction has directly affected more than one million people. The animated and manga portray his tribulations and adventures for his quest for truth accompanied by Meryl and Milly , two insurance employees responsible for ensuring that do the least possible damage. Later we learn that the presence of humans on the planet is due to the sacrifice of Rem ( mere presence "mother " of childhood Vash and Knives ), despite the sabotage orchestrated by earthlings vessels Knives .
The characters
Main Characters 
Vash the Stampede : This is the main character of the story . It would have caused the destruction of the city of July 21 July of the year 104 at 14h06 . He has no memory of this period and therefore do not know if it is responsible or not for what he is accused . The only memories he has are from waking in the disaster and some pieces of his childhood. Later, he goes against his will, destroy a new city and make a crater in the fifth moon of the planet . This has successively awarded 60 000 000 $ 000 , then he was simply regarded as a natural disaster , just as an earthquake or typhoon (hence the nickname Humanoid Typhoon ) . This is a formidable competitor who tries not to kill anyone . He travels the world in search of his brother Knives he wants to quit. However, the rumors about him are mostly false , the majority of things are brought against him without his knowledge , which prevents feel as responsible as if he was solely to blame. We also discovered that mastered the ancient techniques , or know the people are very rare and much sought after as the maintenance of these machines is vital for the people ( it disables the heart of a plant on the verge of exploding and defenses of an old abandoned spacecraft ) .
Rem Saverem : this is the woman who raised Vash and Knives when they appeared, it is unclear how . She was raised as a mother. It is his sacrifice that will allow some vessels Seeds project to land on the planet without being destroyed .
Nicholas D. Wolfwood : Hero's companion , he is also part of the Eye of Michael , an organization of killers church . He was sent from the Gung -oh- Guns to take the role of " Chapel " . By Knives after asked to accompany Vash without informing the rest of the Gung -oh- Guns . However, it will become a faithful friend for Vash . To fight it uses a gigantic cross : the Punisher , which incorporates a battery of eight guns , a machine gun and a rocket- roquette.Il eventually succumbed to his injuries during the fight against Chapel ( Chapel Legato control to force him to take on Wolfwood )
Millions Knives: Twin brother of Vash , it caused the collapse of vessels carrying humans into hibernation until a new planet . He does everything he can to show Vash the horror of the human being , not hesitating to risk the life of his brother for it. His only wish is to eradicate humanity , he considers imperfect.
Meryl Stryfe : Also known as Derringer Meryl is one of two people who were charged by the insurance company Bernardelli Vash the Stampede monitor so that it commits the least possible damage.
Milly Thompson: It is also known under the pseudonym Stungun Milly . This is the sidekick Meryl Stryfe . She is the youngest of 10 siblings, but younger or not, she is bigger and stronger than most of the male characters .
   trigun is a great anime and it will find a place in your collection just try it and for the one's who did not watch it what are you waiting for GOOOO
and like always we are daily blogger's so be daily follower's

Final Fantasy Type-0

By : Unknown
  it's late but it is always good to make you remember Final Fantasy type-0

That was five years ago: Square Enix lifted the veil on a Final Fantasy Agito XIII for wearable great Final Fantasy XIII. The road was long, change platform name change, and it is far from being completed before a hypothetical European release. It is therefore with a certain pleasure, if not a breath of relief that we welcome the Japanese playable demo for free download on the official website of the game Final Fantasy Type-0, since it is well that it must appoint now, is still a pillar of the Fabula Nova Crystallis compilation, which he proudly displays the logo before the title screen. But it shows a completely different side and a few hours in this first demo enough to appreciate its uniqueness.
Entitled Natsubi ( summer day, in Japanese), this offers a free demo therefore quite content to such an extent that it takes several hours before seeing the end of the last of the four missions. Apparently designed for the purposes of this demonstration, the missions of increasing difficulty and always end with a short cutscene showing a little history of the game To this is added a side quest to collect special was held for the 14 playable characters , they are useless in the demo but will be released in the final version . Difficult not to see in this a certain generosity developer confidence in their project. They have every reason to be proud , for Type -0 looks set to be a success.

Entry in

The first kinematic this demo highlights directly in the mood for Type -0 : war and its horrors are not hidden . Takes a few moments to see violent deaths and a character and his chocobo , dying in the middle of a city on fire. Some cinematic game using the 3D engine but are recorded as if they were pre-computed sequences , giving them a better quality rendering scenes entirely in real time. Graphics and visual effects are thinner, enhancing the staging and the hellish atmosphere. No music , just the roar of the flames, the clash of arms , the words muffled characters exhausted . This is presumably to accommodate these intense scenes that the final game will be on 2 UMD .
After a few steps on the square with the fountain in front of the imposing peristylium Suzaku magic academy where 14 heroes of adventure studying , you can enter the room , the real heart of the demo. Everything starts with a tutorial useful enough to quickly learn the basics of the combat system . But with so many playable characters , it is only an introduction to the basics of combat : Each fighter has their own style , linked to his weapon and magic themselves behave in different ways depending on their modifiers . The learning then continues through the missions, each seeming add a key element to the system. It is talking to Moogles coming gradually settle around the dining room table and you can start hostilities .

Missions , one by one

Each mission begins with a short sequence of automated aircraft on a map of the world spotted flames. Then it is time to prepare his fighters . In the demo , only 7 of the 14 playable characters are available, which is nevertheless a good reserve . Active team fight consists of three characters, one being controlled by the player. He can still move from one to the other by pressing L and the right key , but this manipulation is very pleasant in combat . Each character has four actions: basic attack with triangle, the special ability with round, square with magic attack (usually maintained for incanter ) and healing magic or dodge with cross.

- Operation : leakage of the empire (difficulty : normal)
While they are on a mission in the heart of the capital of the empire Milites , students of class zero are identified by the enemy. They must now do everything to flee to safety , but without relying on the outbreak of a new war machine of the imperial army .

The first mission puts the player immediately to the bath. The action takes place in the capital of the empire of Milites , imposing and vertical dive into an amazing twilight atmosphere. We quickly discovered that the battlefields of Type -0 are divided into a series of small areas with a limited number of enemies to fight . As the demo is installed on the memory stick , short loads do not affect the pace of play , fairly steady . After fighting a few soldiers and a rather tough robot in wide streets , attacking a huge robot hero forced to take refuge in a building where some battles are so much more cramped. There, especially against a giant snow , visibility is difficult because of a capricious camera.
 At the first attempt, the first selected character is likely to die , in which case you have to go to another. Pressing the up key and L , it is possible to select a character reserve to continue the mission . And must exhaust all fighters get a game over , leaving a good margin of maneuver. However , each character has a fighting style of its own , it must resume habits related to their basic attacks and their magic. The final boss level , quite a violent behemoth also request to make a good use of dodge . But ultimately, despite the tension , this mission has a strange scent of melancholy , enhanced by two amazing piano music before embarking fighting.

- Battle to Judecca (difficulty : high)
Following an attack by the army of Soryu , Allied troops have lost their aircraft and are at a disadvantage against the enemy . The high command Suzaku sent a new aircraft collect . Zero class must fight the army of Soryu and reach the exfiltration points .
It is in a beautiful landscape of ice that is reminiscent Bresha Lake FFXIII that takes place the second mission. From the first screen, a scare awaits the avid player combat : a gigantic three-headed dragon which literally destroyed the decor , which shook the ground and lose a handful of PV characters . Fortunately disappears quickly , leaving room for smaller dragons and to bombos . The opportunity to measure the usefulness of only two characters in the demo that can perform physical ranged attacks , Ace and King . After locking the target R now , they can indeed reach the dragons when they hover over the empty and hit the bombos staying out of range of their possible explosion.

A rather surprising feature of attacks with triangle is that it just hold the key to chain hits. No heavy pounding so . This allows us to appreciate the elegance of their movements , fighting is all the more manageable . And if there is a good opportunity to demonstrate dexterity is when special orders ( Special Orders ) are available. These secondary and optional targets appear very often during the mission . It may be killing a number of enemies, not taking damage , do not let allies die or pass a sequence of a number of shots , all in a limited time. Accept an order usually gives a positive effect on the characters, for example Shell .

This second mission accomplished, it becomes possible to visit a small town, Akvi ( definitive English spelling will probably be different) . This is a small but populated place many people , including a merchant selling accessories improving statistics characters .

- Status: taken from the large deck (difficulty : very high )
As the situation deteriorates and the imperial army more powerful than ever , the high command of Suzaku decides to attempt an attack from the rear seems . To do this, it sends zero class through the enemy lines to the great bridge, a strategic point on the border between the two countries.
It is through agreements strangely warm guitars begins the long and difficult task , in which the zero class faces many Magitech robots. On this occasion, another feature of the combat system is extremely useful : System Break Sight and Kill Sight . Holding the R button to lock a target, it is sometimes possible to see emerge a yellow or red circle symbol on it . If we manage to hit the enemy when this symbol becomes visible, it inflicts heavy damage and immobilizes a short time ( Break Sight ) or simply kill in one hit if his HP bar is already well underway (Kill Sight ) . Must watch when the opponent is preparing his attack to retaliate. Very effective against bots .

In case of difficulty , it is also possible before each mission to activate a fake multiplayer mode , supposed to mimic true. Both will be in the final version . NPC random levels and arise instead of students in class to help zero playable character . They remain in the group for a short time but , depending on their level , can greatly influence the outcome of a fight. However, when the mission is redone later, it is best to disable the option to help students zero to level up class. The demo makes it possible to increase the level of characters and even teach them new skills using AP collected. A good way to pass the mission faster, each in effect noted at the end .

- Operation : infiltration in the heart of the empire (difficulty : impossible)
A remote forest in front. Taking advantage of the bad weather, the zero class attempts to reach a base of the imperial army to liberate the civilians who are trapped . But along the way , they came face to face with an imperial battalion back from the front and must engage in combat in a very difficult situation.

And it's actually in the middle of a pea puree that runs this perilous mission. Is it really impossible? Of course not. But a first contact with the huge demand for robots that is discouraging to face more than one way , because they are able to kill characters in one fell swoop . To succeed, it is essential to use invocations, or " gods of war ". In Type -0 , they are used as a last resort, because the call back to sacrifice the character. In return, they are extremely powerful . The demo allows to invoke Golem and Shiva, the former can easily crush the enemy while the second is able to instantly freeze in the ice. This method allows for quickly coming to the end of this mission.
Invocations can also level up and learn skills in the demo. The EXP and AP needed are earned in real time during battles , each defeated enemy . The demo , however , does not improve the magic : the Altocristarium system that will is present in the menu of save points , but we can only see the information on the basic magic and possible improvements . The different characters are nevertheless equipped with different types of magic , it is possible to appreciate the diversity of situations. The type of magic the most surprising is the " Blizzard ROK " (ROK for rocket ) Queen , which requires manually steer the direction of the magic bullet with the analog stick.

impressions

With all this, it is not surprising to spend 4 to 5 hours on this demo , the time to do and redo assignments to improve their characters and to collect the famous summer outfits . These are scattered throughout a reward of mission, or even looking to buy. So the demo promises a rich content, rich game system and a good life for the final version . If the scenario is just touched in this demo , already visible universe portends a very attractive ambience , enhanced by artistic direction quite successful : Type -0 has a particular color, an orange tint skillfully rendered in different environments . Without being too intrusive , it gives the game a character that fits the flames of war that it illustrates.


However, the realism of the war that the developers claim restitution still remains very focused on fantasy. No strategic maneuvers , no credible situations : Type -0 is primarily a type action RPG , where war is a tense atmosphere conducive to responsible contradictory feelings and painful sequences. Therefore unnecessary to surprise in finding a group of half a dozen students managed to defeat several heavily armed robots . Yet the battlefield have a real intensity. Between animations allies and enemies, the bursts of magic, dramatic music , announcements crackling in the radio , everything is there to immerse the player in the context of war. The four missions that offer more situations is quite varied.
Naturally, this first demo has put his finger on rare goals of the game flaws They are two in number : first , managing the camera in tight spaces and when a target is locked, d secondly, the little practical use system Fantoma . This allows to recover the "ghosts" of enemies to regain some terraced PM and especially improve magic in Altocristarium . But the manipulation needed is a little too long and lacks precision , what must be added too rapidly disappearing body and the difficulty of the lock when other enemies are still alive in the area. After the release of the demo, director Hajime Tabata has nevertheless promised to correct these defects by the exit.

It retains nothing that demo to be quite convincing , encouraging the quality of the final version. If it focuses on the conduct of missions and the combat system to the detriment of free exploration , it demonstrates that there is no need to see the world map old to be seduced by the style and the world of Type -0 .

The Japanese release is scheduled for October 13 on PSP. We still do not know by what means the game will arrive in Europe , but it appears ambitions deserve perhaps reach another console ... While Sony has launched a program to transfer PSP games on PS3 , Final Fantasy Type -0 is among the most obvious candidates.
and like always we are daily blogger's so be daily follower's
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[Retro Look] : Nintendo Game Boy.

By : Unknown
     GAME BOY
game boy is a cult console that has accompanied our childhood and many gamer .the Retro-look of the  week  so to check the past of the console.........have a nice reading :)



  
 History :
 
The Game Boy has been released on 1989 in Japan created by Gunpie Yokoi the man that create the famous ( Game & Watch ; Virtual Boy )

Design :

The Game Boy has a screen Liquid Crystals hardly to see without light it was impossible to play with. but it was an awesome  Time.

Due to the success :

if the most of the game creator and player can't explained the secret of it success it because; the Gameboy has a special way to design there games ; the famous One : ZELDA , Pokémon , Wario , Mario and the Others.

Description ( Hard ware ) :

  • Main Processor: Custom 8-bit Sharp x80 clocked at 4.194304 MHz17
  • Main Memory (RAM): 8 Kio18
  • Screen: LCD19
  • Graphics capability: 160 × 144 in 4 shades of gray, up to 40 simultaneous sprites (8 × 8 or 8 × 16)
  • Video Memory: 8 KB
  • Sound capabilities: 4 channels stéréo20
  • Mass storage: game cartridges 32 KB to 8 Mio21
  • Connectors: Serial port for networking consoles (up to four)

 



                      Thank you For reading and have a nice day...................;)



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